Edit: This post was imported from Point of Play, my gaming blog, which I’ve collapsed into this one.
It was about this time that the Oxford larp players decided that it was time for new leadership. There was a large faction that wasn’t pleased with the Storyteller and wanted a replacement. By a slim margin, I was picked to replace him. I agreed to take the job, but with the rider that I would only hold it for six months. I felt that part of the problem with the DbN Storyteller network was stagnation and that everyone would benefit if the position had a set term length. They went for it, so I stepped up. I think I did a pretty good job, though looking back I wish I’d known then what I know now. We could have made some very simple, common-sense changes that would have benefitted the game tremendously.
Since I was the ST in Oxford, I couldn’t play play there. Aside from the obvious conflict of interest, I just didn’t have the time. Being a Storyteller was a full-time job. I still got to play my character in other cities, but I didn’t have much of a crew to run with. Character deaths, politics, and various other things combined to leave me mostly running solo. It was mostly through luck that I didn’t get myself killed. There were several times that I came pretty close.
Anyway. Up until this point, the tabletop group I played with regularly was pretty tenuous. I had a couple of roommates, my girlfriend, half a dozen or so friends who would come and go in various games. Nothing we played ever got long term or well-established. Games would start up at the drop of a hat and would get put aside just as quickly. That’s how it went until my roommates found a place of their own and our regular gaming drifted apart. Some folks moved away. One even joined the Navy. I was left without a group to play tabletop.
Time passed, my six-month term ended, and I was just a player in Oxford again, but my connections were all gone. I’d learned that a solo vampire is practically a dead vampire, so I started digging up some new allies, and that lead to new out-of-play friendships as well. I got invited to play in a new tabletop game, an AD&D campaign. We started out at first level, and that game ended up running for over two years. It was without reservation the best tabletop experience I’d had up to that point. Nothing else came close.
Meanwhile, we played Vampire. We played hard and often, but as time went on, we were growing tired and dissatisfied. We saw players cheating, Storytellers showing favoritism, and worst of all, a propagation of bad rules. In DbN we’d made a lot of changes to the stock Mind’s Eye Theater system and had improved on it significantly, but the documentation of the changes was pretty terrible. A lot of people capitalized on that to advance their own interests. Nearly everybody was dissatisfied with the way that the game was devolving. There was nothing but discontent on the DbN email list.
Eventually, my friends and I decided that the game that something had to be done. We bit the bullet and pulled the plug on the email list, saying that we’d give everybody a quiet weekend to think about the game and that we could come back to talk about how to fix it. I think that was the stroke that broke Dixie’s back.
The games sputtered on for a few more months before shutting down completely, but by that time, we’d done our grieving and moved on. We’d found something different and new. We’d found SOLAR.
Well, it wasn’t really new, but it was new for us. Live action fantasy roleplaying, with live combat using boffer weapons. It’s a whole different style of play from the Vampire larp that we were used to. Sure, we’d heard of it before, but we’d always turned our noses up at the notion. “Swinging foam weapons? How is that roleplaying?” I wonder now if we were just afraid of getting hit.
What we found was that live combat larping can be a lot more immersive than theater-style combat. When it’s going well, it’s miles more intense. It was a completely different feel than Dixie, and it was exactly what we were looking for.
Meanwhile we kept playing that AD&D campaign. It was fun and engaging, despite the difficulties in the system. It was all we really knew, though, and we didn’t really question it. We made a few side trips to try out other stuff. Deadlands got a good reception, but it didn’t hold our interest. We played one session of a supers game and I hated hated hated the system. It was either Hero or Champions, though I don’t recall which. We played a game or to of L5R, but I never got into it much, mainly because the setting didn’t appeal to me. Rifts would pop up now and then. Sometimes I look back and wonder why my entire roleplaying career has been plagued by Rifts. I ran a one-shot AD&D game using a module from Shadis magazine and it was a big hit with all the folks who played. That felt pretty good, but I didn’t feel any desire to run anything else. I was content to just keep playing in that same old campaign.
Eventually it came to a conclusion and we took a break for a little while, until our GM came up with a new idea and we all climbed back on the AD&D horse. The new campaign felt a lot like the old one, though I did enjoy the opportunity to stretch my legs with a new character. This was my first attempt at playing a Paladin and I got really into it. Looking back now, I think that this was the point where I learned to love getting into a character’s head. There was a particular point where my character had a crisis of faith, stumbled from his path, and had to work through how to deal with it. It was very emotional and engaging, and while I felt like the game was very linear and railroad-ish overall, that part of it was powerful for me. We wrapped up that game in less than a year, and then my roommate and I moved to Jackson.
In the months preceeding the move, I’d started putting a lot of thought into new and different games since our DM (my roommate’s fiancee) was staying in Oxford for another year to finish law school. One game in particular caught my attention: Alternity. I was especially interested in the Dark*Matter sourcebook. In my opinion at the time it was one of the best rpg books I had ever read and I started working on ideas for a campaign to run once we got to Jackson. I ran a one-shot Alternity game before we left, using a module, but it just didn’t go very well. I blamed my own inexperience and ignored it.
Once we got to Jackson, I had trouble getting my group together. I knew plenty of people from my larping days, but I just couldn’t get the game off the ground. Interest tapered off, and I set it aside. Months passed, and then something new dawned. It was August of 2000, and D&D 3E hit the shelves.
We snapped it up the day it came in and tried it out at the first opportunity. Our DM drove down from Oxford and ran a little trial one-shot and it was good. It was decidedly different, but it sure was smooth compared to clunky old AD&D 2nd Ed. We liked it, and immediately we started on a old-skool dungeon-crawl campaign to test the limits of this new system and for the next year or so, we mapped halls and killed stuff.
It was around then, I think, that I decided it was time for a break from SOLAR. In that time off I realized that I while I loved the immersiveness of live combat, I just wasn’t having fun with it anymore. There were too many players cheating and too many staff members just looking the other way. Even worse, I felt like the game just wasn’t giving me what I wanted out of my roleplaying. I never went back.
A few months later, I got roped into running a demo of the new D&D at Hubcon for a few old Solar friends. I’m not sure why I did it, but it demonstrated to me that A) D&D 3E is a really easy system to run and B) it takes more than just a good system to create a story. I didn’t have what it takes to just come up with a one-shot on the fly. The players were all going in different directions and antagonizing each other. Something was wrong, but I chalked it up to trying to do too much with too little preparation and playing with new and weird people.
The good news was that I got started thinking about those old Dark Sun books sitting on my shelf. Surely it wouldn’t be too hard to convert all that stuff to 3E. I got started immediately.
It took months to come up with enough material to get started on a game. We had long finished our year-long weekly dungeon-crawl game (just to learn the new system) by the time I was ready. I pulled together a group with some of the old dungeon crawler crew along with some new faces and we played us some Dark Sun. I had lots of fun coming up with stuff to show them as they travelled around on Athas and we played for nearly a year or so. Eventually, though, it just lagged and dragged and finally I called a halt. I’d come up with a new idea, inspired by a TV show I’d just discovered that I liked, and I wanted a new way to play. I was ready to kick some vampire ass. I just didn’t have any idea how to go about it.
Next up: Feng Shui