links for 2006-01-13
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Verily, I say, ’tis what it’s all about.
Saturday night we had a couple of friends over for dinner and afterwards the four of us sat down to try out the free version of Capes available from the Muse of Fire Games website. We had a few difficulties because the free ruleset has some vagueness about exactly when certain things can be done, but despite those problems we all had a blast.
Capes is a comicbook supers roleplaying game with a structure that’s significantly different from a traditional rpg. First and foremost, there’s no GM and it uses a turn structure that’s similar to a card or board game. Honestly, the mechanics are all strongly reminiscent of games that nobody would consider an rpg at all, and so going into it I was concerned that this would seriously diminish the roleplaying aspects of the game. As it turned out, that wasn’t the case at all.
I’d have to say that Capes Lite was hands-down the best experience I’ve ever had with a supers game. Character generation is fast and easy, allowing for players to jump into the game with both feet and
start playing with no preparation at all. One of our players had never played a roleplaying game of *any* kind before and even she had no trouble grasping the rules and playing just as strongly as everyone else.
After playing the Lite version, I went ahead and bought the book (and got the pdf version for free). I’m really looking forward to playing this again.
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