Edit: This post was imported from Point of Play, my gaming blog, which I’ve collapsed into this one.
We got started a little later than we expected, so we had almost exactly three hours to play out the pilot episode. From everything I read, that should be plenty of time, so we buckled down to get right to the good stuff. This is how I remember it, but if I have any details wrong, hopefully the other players will speak up to correct me.
As the Producer, I got to call the first scene and it was Plot. I started out describing the show intro with a helicopter flyover shot of the Vegas Strip, then over Downtown, ending with a shot of the Oasis. Follow that with credits (Somebody Famous as Stone Thompson! “You’re really going with that? ‘Stone’? Really?”). From there, we cut to the casino floor. There’s a lounge with a stage and Grand Reopening banners all over the place. Dealers are standing at the tables and lots of people in dressy dress clothes are paying attention to a guy on the stage in a spotlight. The guy is Steve Nguyen, the casino’s new owner. He welcomes everybody to the reopening, says some nice words, and we learn that the Oasis has been closed for several months after some kind of incident or difficulty, though what exactly has happened isn’t mentioned. Nguyen bids everybody to have a good time, then steps off stage into the wings, where A Mafia Guy is waiting. Mafia Guy asks Nguyen “How long will it take?” and Nguyen says “With this staff, there’s no way to tell.”
We cut to Sam Holloway, the chief of security, manhandling a pickpocket and throwing him out of the casino. It wasn’t at the opening of the show the way we’d discussed, but it was close and everybody seemed to get a kick out of it. Bonita spoke up and said she’d like to have Kitty speak to Holloway. Kitty’s at the grand opening because she smells a story, but isn’t sure what it is yet. They chat for a second, and then inspiration hit me. A different Mafia Guy, this one described as short, chubby, bald, and sweaty (I’m picturing Matt Pinfield for the role) draws Holloway aside and says that The Syndicate is going to offer him one more chance to change his mind and play for their team. He shows Sam a small bag of white powder. Everybody goes “Ooooooh.” Yeah. That’s right. I’m not holding back.
So here’s our first conflict. Rob decides that he wants Sam to take the drugs and tell Mafia Guy that he’ll turn, but he’s not planning on actually working for them. He’s just looking for an inside angle so he can take them down. Bonita speaks up and asks if Kitty could see any of this. Hey, that’s an angle I hadn’t even considered! I decide that Mafia Guy is going to buy the act, but I fumbled a little over setting the stakes and in retrospect I think I may have done it a little wrong. I don’t remember exactly how we set it up, but I won narration and it resolved with Holloway taking the drugs and agreeing to work for the mob and Kitty getting a snapshot of it on her cameraphone. The image freezes on the snapshot, then fades to black.
Ryan calls the next scene and he says he wants it to be about Character. We’ve talked about how Rob’s protagonist Holloway and Ryan’s protag Stone Thompson would be butting heads because of their opposing jobs, and Ryan wants to establish that early.
We see that the blackness on-screen is an extreme closeup of Holloway’s black jacket as he walks away from the camera. SECURITY is bright yellow across his back. He’s in an unmarked hallway and he stops at a door with a keypad. He types in the code and the door to the Security Office pops open. I forgot to mention it to Rob, but having Holloway on his personal set should’ve allowed Rob to erase his use of Holloway’s Cocaine Habit trait in the previous scene, even though Ryan picked the location. We follow Holloway inside where a couple of security goons are staring at black and white monitors following the action all over the casino. Just as the door is swinging shut, it’s stopped by Thompson. He’s a big guy, maybe 6′4″ or so and muscled. He’s sporting a Marine haircut, a short-sleeved white button-down and a black tie. He’s got a clipboard. He eyes the security goons. “Mr. Holloway, can I speak to you? In your office, please.”
Holloway looks around. “This is my office.” Our first Fanmail is awarded!
Thompson makes jerky head motions and Holloway shrugs and sends his goons off to patrol the casino floor. Thompson makes noise about how Holloway hasn’t been filling out the appropriate forms and paperwork that the Gaming Commission requires. Holloway’s kind of snitty for such a big guy. Holloway points out that that paperwork isn’t due quite yet and that he’s actually filling it out right now, only Thompson is interrupting this very important paperwork. Thompson sees that his attempt to establish his dominance is slipping away and starts to lay out his preferred procedure for how the paperwork should be turned in to him. Manilla envelope, name in the upper left hand corner, in the appropriate in-box, etc. I smell a conflict. I have a little trouble again, because I still haven’t gotten the hang of the multiple protagonist conflict yet. It’s not Rob vs. Ryan, it’s Ryan vs. me and Rob vs. me with different stakes in each one. We settle on this: If Ryan beats me, he establishes that he’s the Alpha Dog and can call the shots. If he loses to me, he gets sent home with his tail between his legs. Rob says that Holloway’s going to do the paperwork required by the Commission whether or not he wins. That’s not at stake. Instead, if Rob loses to me, he’ll also do all the extra stuff that Thompson insists on, though he’ll do it begrudgingly and he’ll make it painful for Thompson by doing things like writing in pink ink and generally folding, spindling, and mutilating the system. If Rob wins, he makes it clear that he only has to do the work mandated by law and no more.
We lay the cards down, I beat Ryan and Rob beats me. I think Rob won narration and with some suggestions from the rest of us, smoothly finished up the scene. Highlight: Stone Thompson, angry and dejected, stalks out of the Security Office and slams the door, only it’s the type with the automatic-close hinges and it stalls halfway through the slam and through a security monitor we see Thompson standing and watching as it sloooowly closes quietly.
Bonita set the next scene, asking for a Plot scene where her protagonist tries to get some information out of Jake’s roulette dealer and Deirdra’s cocktail waitress. We talked for a minute about the difference between a Plot scene and a Character scene and decided that in the pilot, there wouldn’t be a whole lot of difference, but down the road it would become more evident.
We pan from the security monitor watching Thompson across the panel to a digital clock and watch as the time flies past, then over to another monitor where Andrew is getting replaced at his table. It’s the end of shift, so he heads over to the bar to say goodnight. He sits down and Rae, in a skimpy cocktail waitress outfit, stops by to say goodnight. Rae gripes about rude casino patrons and high heels and why isn’t there ever a security guy around when you need one (as we see Sam Holloway walk past in the background) and Kitty (who has been looking for more opportunities to develop her story) sees her chance. She swoops in, pulls up a chair and engages them both in friendly conversation. Conflict! Kitty wants info on Sam Holloway. Deirdra wants Rae to recognize that Kitty is a reporter, not just some chickie making conversation. Andrew just wants somebody to be nice to him because he’s feeling low. We laid out the cards and it all fell out very smoothly. Kitty didn’t get anything interesting because Rae knew exactly who Kitty was and why she was there, and Rae diverted Kitty by bringing up what a hero Andrew is, raising a teenage daughter alone.
My memory is starting to get fuzzy. I should’ve taken notes while we played. I’m going to try to get the rest down, but if I expect I’ll misremember things. I believe Rob called the next scene and wanted to reveal the working relationship between Rae and Thompson. So we leave Kitty and Andrew talking pleasantly together as the camera follows Rae back to the bar. She stacks some fresh drinks on her tray, then crosses the casino floor, lifting one hand to adjust her hair near her ear. We hear the crackle of a radio. “We have a problem,” she says. “There’s a reporter nosing around and she’s working an angle.” We can’t hear the other side of the conversation, but the shot ends by revolving around Rae to reveal Thompson sitting with stacks of papers spread across an empty casino table.
Conflict shows up quickly. Rae wants to follow up on the reporter, find out what she knows and what she’s after. Thompson wants to make it clear that he decides what’s important and worth following, not Rae. We come to a conclusion on the stakes of the conflict quickly. If Deirdra beats me, she gets cleared to investigate Kitty. If I beat Deirdra, Rae still investigates Kitty, but she has to do it off the books and against orders. This brings into play Rae’s Girl Scout trait, as well as her Super Sekrit Spy trait. The set-up with Ryan is a different Issue, though. We haven’t decided whether Thompson is actually Rae’s superior or whether they’re working together, so we make that the stakes for his conflict. If Ryan wins, Thompson is Rae’s boss. If I win, they’re peers. I don’t remember which of Thompson’s traits that Ryan used, but I think he worked in his Perfectionism somehow. This was probably the first time I did a good job on working out the stakes so that each conflict was separate and could go either way and we’d have an interesting outcome no matter which way it flopped. Several people spent fanmail to jump in on various sides, and it worked out so that we determined that Rae and Thompson are equally ranked, and that Rae could persue the thing with Kitty legitimately.
I think Jake called the next scene, but I really don’t remember what the meat of it was. I know it started with Thompson leaving the casino, walking across the parking lot, and a shadowy figure stepping out near his car. Thompson reaches inside his jacket and we see that he’s packing a gun in a shoulder holster. The figure quickly steps out, raising his hands and identifying himself as Kenneth Maloon, Thompson’s old army buddy. We learn that Maloon’s in the pocket of the mob, though we don’t know why yet. He’s not corrupt, but they have some dirt on him. He’s hoping Thompson will find the leverage to take down the people who have him collared, and here to warn Thompson about something. There was a conflict, but I don’t remember the details. Sorry. Hopefully one of the other players can flesh this out.
Deirdra called for the next scene. She wanted to follow up with Kitty and Rae and had the idea that maybe they went for pancakes. I jump right on that and we cut to Rae leaving the casino in street clothes, a clothes bag over her arm. She runs into Kitty, they go for breakfast at the International House Of Flapjacks, and the conflict sprang right up. If Bonita beat me, Rae let something slip and alerts Kitty that she’s not just a cocktail waitress. Otherwise, Kitty remains oblivious. Bonita called in Kitty’s Ambition to catch any little detail, and she won. On the other side, if Deirdra beat me, Kitty accidentally reveals that she’s got some sort of incriminating photograph of a highly-placed casino staff member. Deirdra brought in Rae’s Super Sekrit Spy to try to extract information from Kitty, but she failed. At some point over breakfast, Rae cites chapter, paragraph, and subsection of Nevada gaming law, and Kitty takes careful notice. That seems odd coming from a waitress.
We’re nearly out of time and can fit in one more scene. We’ve gone around the circle and we’re back to me, so I go back over what we’ve covered. Andrew hasn’t had much screen time and we haven’t touched on his Issue at all, so I call for a scene with Andrew and his Troubled Daughter, where he tries to be a good father.
Andrew pulls into the parking lot of his apartment building, rides up in the elevator, and steps out into the hall to see his elderly neighbor/babysitter storming out of his apartment. “That daughter of yours is a hellion!” Andrew is bewildered.
He opens his apartment door just in time to see Caroline slam the door of her room. Bonita steps in to play Caroline for us, and we have a tense little scene where Andrew goes into her room (”Another poster of Lance?” Fanmail to Rob.) and she rails at him for always being gone and working, never having time for the family before her mother died, having to move from the house to this tiny apartment, on and on. Immediate conflict. If Jake beats me, he calms Caroline down, she bursts into tears, and he comforts her. If I beat Jake, he fumbles the comforting, makes it worse, and Caroline runs out of the apartment and disappears. Oooooooh. Everybody loved that. I would’ve raked in the fanmail, if the Producer could get fanmail. Pretty much everybody who had fanmail to spend spent it for Jake, hoping to see a happy ending for Nice Guy Andrew, and that’s exactly how the cards fall. Caroline breaks down, Andrew hugs her and we end with a shot from outside the apartment, everything dark except the bright square of the window framing the father and daughter.
The last thing to do to finish the session is to let each player call for a very brief snippet of a scene that we may see in the next episode. We don’t necessarily have to use all of these the next time we play, but it’s a nice little part of the game.
Next time on…Oasis
Bonita: Kitty watches as Rae and Stone are talking and one passes the other a manilla envelope hidden beneath Rae’s tray of drinks.
Jake: Maloon and a shadowy figure talking. One gives the other a stack of cash.
Ryan: Thompson talking to a pair of Holloway’s security guards, saying “If you see anything, talk to me first.”
Deirdra: Rae is intently watching someone doing something and walks right into somebody, completely spilling a tray of drinks.
Rob: Holloway talking on his cell phone, saying “Just take care of her, I don’t care how.”